Harshaw Creek #193, Or My Harshaw Creek
- franklinsflgs
- Sep 26, 2018
- 1 min read
Back when the HackMaster Association was actively spreading the best fantasy RPG ever, HackMaster, each GM's world was an alternate Garweeze Wurld. Our HackMaster Association member number was the number of our world, so in a universe of infinite possibilities, our world could be differentiated from parallel worlds where a town was burned to the ground or not.

Harshaw Creek #193, my version of Harshaw Creek, will be set in the Cauldron a few long day's ride from Lazarus. This lets me use the excellent Aces & Eights campaign setting material, avoid the deathtrap of Judas Crossing where if you don't go full Cattlepunk you will end up creating several characters to populate Boot Hill, and allows me to have Harshaw Creek #193 do its own thing.
Also, I will be able to co-GM, as I can run Harshaw Creek #193 and other GMs can run different towns. That keeps our towns purer, though at some point someone will go full Cattlepunk. I don't have all the players lined up, so please wait before placing your bets on who decides to have their PC dynamite the old west saloon.
I will run two versions of Harshaw Creek. One will be online--I believe a group I have been playing with for years would like to give the game a go. The other will be in person and will have some events through a local meetup group.
So, I leave you with this question for Harshaw Creek #193:

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